Update 55 - 🗿

July 21, 2018

Announcement Anyone who contributes to Thorium will now be invited to join the Thorium-Sim Github organization. This will give you the…


Update 54 - 🚨

July 14, 2018

Announcement This is the first regular minor update, going from 0.2.x to 0.3.x. I'm doing this because this update has a major change which…


Update 53 - 🤯

July 07, 2018

Announcement ThoriumSim.com is now a fully collaborative website. Anyone can write documentation or blog posts for the entire community to…


Update 52 - 🎂

June 30, 2018

Version 0.2.49 Added an internationalization (i18n) framework to Thorium so it can be translated into other languages. Much thanks to…


Update 51 - 🔋

June 23, 2018

Version 0.2.47 Automatic updates are now triggered manually, to ensure you don't accidentally update when you don't want to. Inter-bridge…


Update 50 - ⚙️

June 18, 2018

Version 0.2.44 Added a comm-review card for counterintelligence purposes. Automated downloads should now not overwrite old builds on every…


Update 49 - 👨‍⚕️

June 09, 2018

Version 0.2.41 Added the medical roster card. This card allows the medical officer to add information about the bridge crew so the bridge…


Update 48 - 💉

June 02, 2018

Version 0.2.36 Flights are now pause-able and start-able. This affects things like reactor and engine heat and other automated background…


Update 47 - 🎈

May 26, 2018

Version 0.2.34 Added better error messaging Added notifications for damage step verification and shuttle launching. Flight Directors can now…


Update 46 - 💻

May 19, 2018

Version 0.2.29 Added the computer core card. This card is designed to be busywork for whoever it is assigned to as they track down hackers…


Update 45 - 🎨

May 12, 2018

Version 0.2.27 I jumped the gun on this weeks big update so many of you already know the first item. Reworked the Flight Direction user…


Update 44 - 🌮

May 05, 2018

Version 0.2.24 Fixed issues with damage steps Fixed issues with reactor power levels not being able to be set to 0 Added efficiency labels…


Update 43 - 💥

April 28, 2018

Version 0.2.21 Fixed several reported bugs: Probe network grid sizes correctly Damage step loading is now working properly Software panels…


Update 42 - 🌌

April 21, 2018

Version 0.2.19 Assets now download on the first load of the development server, making development a bit easier. Updated Thorium Client. Be…


Update 41 - 🌲

April 14, 2018

Version 0.2.17 Throttled the thrusters messages for better performance. Blocked some subscription updates to decrease the load on Core Made…


Update 40 - 👽

April 07, 2018

Version 0.2.15 Fixed several issues with timelines and mission development, outlined here Added "X" as a gender option for genderless…


Update 39 - 🐸

March 31, 2018

Version 0.2.14 Fixed an issue for when inventory doesn't have a room. Added the ability to export mission timelines Added a fix for…


Update 38 - 🐰

March 24, 2018

Version 0.2.12 Added automatic updates. You will have to manually download this update to get automatic updates. The update will…


Update 37 - ☘️

March 17, 2018

Version 0.2.11 Added ability to manually remove clients from the client list Made it so tooltips on the widgets no longer appear on…


Update 36 - Fully loaded, plenty of fire power, armed to the teeth 💪

March 10, 2018

Version 0.2.9 It is now possible to get survey results in a CSV once the survey is complete. You'll have to process the data on your own…


Update 35 - Like a popup book for Flight Directors 📖

March 03, 2018

Version 0.2.8 Added hotkey support in cores. By holding down a function key (F1, F2, etc.), you can pop up any possible core. This is handy…


Update 34 - Calming down a bit 🌊

February 24, 2018

Version 0.2.7 A significant number of bug fixes, enumerated here Fixed a number of other bugs enumerated here Core feed items now show as…


Update 33 - Don't drop this. 🥛

February 10, 2018

Version 0.2.4 Fixed an issue with the client autoconnecting. This requires an update to Thorium Client. Links are available on the client…


Update 32 - I can see my house from here! 🌎

February 03, 2018

Version 0.2.2 Improved function of the sensors station Animate reactor efficiency number when changing Added a damage steps card so you can…


Update 31 - It's digital! 👾

January 27, 2018

Exocomp speed is now controlled from a small core. Thorium now auto-opens the web browser on the computer you start it from. Errors are…


Update 30 - I'm getting all your signals! 📶

January 20, 2018

Created a dynamic layout for Core. Fixed a number of bugs, outlined here . Added a simulator export and import and an asset import. What…


Update 29 - I hope you brought your library card. 💳

January 13, 2018

Completed the Exocomp card. Linked it with damaged systems. Added an on-screen keyboard widget. Improvements to make the controls look and…


Update 28 - Toast please! 🍞

January 06, 2018

Add the ability to black out certain segments of the sensors grid. Add officer's log card and widget. No core yet. Added the signal jammer…


Update 27 - I like to roll the dice 🎲

January 01, 2018

Fixed a bunch of bugs: Coolant tanks now order in a sensible way. When errors occur, they reset browser data to hopefully make it so the…


Update 26 - Homer would be proud ⛵️

December 23, 2017

Created a frame matching the Odyssey simulator Added a complete configuration for the Odyssey Revamped the crew core and configuration…


Update 25 - Documentation for daiyz! 📑

December 16, 2017

Gave this site a facelift. It has all of the same content, but also includes documentation links. Currently the links are all stubs for more…


Update 24 - It's almost like the ship fixes itself! ♻️

December 09, 2017

Fixed additional bugs discovered during a test flight. Added React error boundaries. This makes it so if there is a critial error that…


Update 23 - Map Making 🗺

November 24, 2017

Fixed some bugs in the asset uploads Added a sound engine for playing sound effects on the stations Reset Flight button Fixed errors from…


Update 22 - Here we go again 💣💥

November 04, 2017

Added a check to make sure the engine heat doesn't bog down the rest of the ship Did a major refactor by updating nearly all of the packages…


Update 21 - Caching. It's kinda like what hamsters do with their cheeks. 🐹

October 28, 2017

Added an asset caching mechanism. This allows me to pre-load large video files for the Viewscreen so I can switch viewscreen videos…


Update 20 - No More Crashes 💥

October 21, 2017

Finished up Junior Controls: Added engineering station with mini-games to fix the ship Created Junior simulator (Vangaurd) with the controls…


Update 19 - Training Wheels 🚲

October 12, 2017

I'm on vacation this weekend, and won't be getting much done, so here's the summary of the past few days: Did more work on the junior…


Update 18 - Self-driving Viewscreen 📺

October 07, 2017

Added more viewscreens Planetary Scan Shield Monitoring Course Calculation Ship Views Stealth Viewscreen Communications Stars Made it so the…


Update 17 - Look out the window! 🌅

September 30, 2017

Refactored the subscription system to hopefully handle multiple clients better Added the ability to export and import missions and their…


Update 16 - Helpful Penguin Mode 🐧

September 23, 2017

Added more training to the stations. Training is shown on screen, showing individual controls step-by-step Added a macro for sending long…


Update 15 - Flyswatter, round 2

September 16, 2017

A bunch of bug fixes for a number of things. The full list is here . Added a generic heat core Added a core for security decks Finished the…


Update 14 - Isopanels and client kiosks

September 09, 2017

Did some fixes to the asset system Finished the 'Set Army Contact' macro Built a basic isochip panel control. It shows the state of the…


Update 13 - Cut out the jibber-jabber

September 02, 2017

Completed the instant messaging system, including messages to groups, such as security, damage, and medical. Refactored the bundler system…


Update 12 - Tests, tests, and more tests

August 26, 2017

Ran a test flight on August 19 and collected bugs. This week I fixed all the bugs. The list of bugs is here Implemented a 'Blackout…


Update 11 - We got 100 problems, but issue tracking ain't one of them

August 19, 2017

Made it so Thorium can be bundled with assets. This will make it easier to distribute Thorium to donors. Added training mode! Training mode…


Update 10 - I'm Free!

August 12, 2017

Thorium is now Open Source! That's right. Everything in Thorium is now Libre, which means you can do whatever you want with it. Make your…


Update 9 - Squashin' Bugs

August 05, 2017

This week has been spent on a number of side project, including an exciting announcement (stay tuned!) so there weren't as much progress on…


Update 8 - Little Space Robots and Boom Boom Sticks

July 29, 2017

Completed the probe network card and core. Completed the self-destruct card and core. Completed the probe control card and core. Completed…


Update 7 - She has the gift: She sees Things

July 22, 2017

Added sensor nudge buttons to move all contacts Added sensor yaw buttons to rotate contacts around the center Added the 'Ask For Speed…


Update 6 - Jester Tester

July 15, 2017

Refactored the sensors system to use a DOM based rendering as opposed to a Canvas based or ThreeJS based rendering. It's more…


Update 5 - Flight Deck Ready for Take-off

July 07, 2017

Major refactor of the control room system Removed the top tab-bar for the 'control room' screen. Refactored and completed the simulator…


Update 4 - Big Guns and What to do if you get shot!

July 01, 2017

Created a core component for managing and importing crew from CSV Created security teams card Created damage teams card Damage reports are…


Update 3 - Scrambling the Alpha Matrix is Go

June 24, 2017

Fixes for layout, decoding, sensors, assets, shields, sensor contacts, damage reports, and coolant. Added thruster required rotation for…


Update 2 - Stretchy Screens

June 17, 2017

Finished the layout for 1024 wide layouts. Fixed layout for Thrusters, Docking, Sensors, Targeting, Short Range Comm, etc. Added tracking…


Update 1 - Chill out, man

June 10, 2017

Added a coolant tank system and card Added coolant support for engines and phasers Revamped the sensors to make it more performant and…


One Year of Thorium

June 03, 2017

Here's a rundown of the progress which has been made from June 2016 to June 2017. Set up the project with React, GraphQL, Webpack, Node, and…


The Birth of Thorium

June 01, 2017

Thorium as a project began in June of 2016. After the partial failure of Flint , I wanted to develop a set of controls that I could be…