Now witness the firepower of this fully armed and operational battle station.
October 24, 2024
Thorium Nova Alpha 14 is ready to go, with torpedos and more goodies
July 25, 2024
Thorium's celebrating its 8th birthday. Thanks for being part of the journey with us.
June 27, 2024
Torpedos are the primary way to damage ships. They work great at long-range, but it's possible for them to miss their targets.
May 30, 2024
Oops. I might be adding crafting to Thorium Nova
May 2, 2024
Thorium Nova will be switching from a fully 3D universe to a 2.5D universe like many of its fellow bridge sims.
March 6, 2024
Thorium Nova takes everything great about Timelines and expands the vision to make them fully automated. Here's how it does it.
October 5, 2023
If you wish to make an apple pie from scratch, you must first invent the universe.
July 19, 2023
Thorium Nova Alpha 11 is now available, with the new power grid implemented
April 27, 2023
The power grid takes a classic fixture of spaceship controls and expands it for more realism and exciting play styles.
March 23, 2023
This even-numbered Alpha release contains mostly bug fixes and enhancements.
February 23, 2023
Thorium Nova Alpha 9 delivers the beginnings of power grid simulation for ships.
February 8, 2023
This latest alpha of Thorium Nova focuses on improving and streamlining the existing experience.
January 19, 2023
The latest alpha of Thorium Nova is the culmination of 7 months of work, and includes over 30 features and bug fixes.
December 8, 2022
I'll be streaming my work on Thorium Nova starting September 14
September 8, 2022
A Thorium Nova first - the ship map is now working with cargo container management.
August 18, 2022
A new alpha means new goodies!
May 5, 2022
Alpha 5 is ready for testing.
April 20, 2022
Updates on development progress, and a call for artists.
April 7, 2022
We're making progress on defining ship systems and building out the deck map.
March 17, 2022
Join us for our regular Thorium Nova development meetings
February 24, 2022
Progress continues on building the station layouts.
December 2, 2021
Progress continues on discussions, including Flight Director controls and ship classifications. Also, there's a path to releasing the first alpha version.
November 4, 2021
How can we give Flight Directors godlike powers while keeping their controls simple and approachable for beginners?
November 3, 2021
Not a lot of code is being written, but there are many important discussions happening behind the scenes.
October 14, 2021
With a successful kickoff, the Thorium Nova open source project is now fully operational.
October 7, 2021
So, you want to contribute to Thorium Nova? Here's where to start.
September 30, 2021
Music is such an important part of every bridge simulation experience. That's why Thorium Nova will make it easy to play the right song at the right time.
July 8, 2021
Power distribution in Thorium Nova is going to look a lot different - and more like real-life power systems!
February 26, 2021
Adding search to navigation made me realize I need to change my focus.
February 25, 2021
An update on the new issue tracker.
February 24, 2021
Progress on the controls has slowed, as the new ThoriumSim.com has taken my attention.
February 17, 2021
How will autopilot work in Thorium Nova?
February 11, 2021
Transitioning between interstellar space and systems is now working.
February 10, 2021
Answers to several questions I've received over the past few weeks.
February 4, 2021
You can lock in a course, which means travel to solar systems is now possible.
February 3, 2021
We can now navigate to locations in interstellar space.
January 27, 2021
The Navigation screen allows the crew to create waypoints which they can use to set course.
January 20, 2021
Everything that could go wrong did go wrong. How will the crew get out of this mess?
December 18, 2020
The Flight Control station gets even more updates, with thruster and impulse engine control.
December 17, 2020
The crew is assigned to provide security during diplomatic negotiations. What could possibly go wrong?
December 16, 2020
Progress begins on the flight control station, including a built-in sensor grid, a significant departure from Thorium Classic.
December 15, 2020
We'll take a look at what makes a great mission briefing by exploring one of the missions Alex wrote.
December 9, 2020
Station complement generation, flight assignment, and theme creation
December 8, 2020
Work on speedy flight creation
November 25, 2020
Working on a seemingly simple feature has raised questions about what features are really necessary in Thorium Nova.
November 18, 2020
Spawning new ships from the Flight Director core.
November 17, 2020
Flight Directors should have a seamless, intuitive experience as they orchestrate ship movements through their star map core.
November 11, 2020
Zoom and drag select added to the Flight Director map
November 10, 2020
There are many interactive experiences which might be enjoyable, but none match the immersion that comes from a fully invested crew in a spaceship bridge simulation.
November 4, 2020
Work has begun on the overhead Flight Director map
November 3, 2020
This flight director has an appreciation
October 28, 2020
The 3D viewscreen is populated with planets and ships, and the ships can rotate to specific points in space.
October 27, 2020
Thorium Nova is taking bridge simulation far beyond just flying through space.
October 21, 2020
Autopilot and starting a new flight.
October 20, 2020
It's one thing to make a ship go; it's an entirely different thing to slow it down.
October 14, 2020
Slowing down and stopping.
October 13, 2020
Making a good experience for crews and Flight Directors alike takes more than just fancy spaceship simulator controls.
October 7, 2020
More work on the underlying simulations
October 6, 2020
How do computers talk to each other in multiplayer video games? And how does it work over the internet?
September 30, 2020
A quick look at the outfits config.
September 29, 2020
Distances and speeds worked in Thorium required making some nuanced decisions.
September 23, 2020
A short update, but work progresses.
September 22, 2020
If story is what makes Thorium Nova special, the background and setting have to be carefully considered.
September 16, 2020
While I've been doing some work on the backend of Thorium Nova, I wanted to see what would happen if I added a bunch of stars.
September 15, 2020
If story is what makes Thorium Nova special, the background and setting have to be carefully considered.
September 9, 2020
Finished up preliminary work on the starmap.
September 8, 2020
Thorium Classic has a lot to offer to the new ways Thorium Nova works.
September 2, 2020
Details on planets in the starmap and nebula backgrounds.
September 1, 2020
The starmap is the centerpiece of Thorium Nova and opens up infinite possibilities.
August 26, 2020
Details on planets in the starmap as well assorted answers.
August 25, 2020
Bridge simulators can play a unique role in teaching STEM principles to crews.
August 19, 2020
How systems are created, along with a helper in case you get lost.
August 18, 2020
Storyteller, elite technician, DJ with a god complex - that's what makes a Flight Director
August 12, 2020
This week saw the creation of some foundational aspects of the Starmap
August 11, 2020
Bridge Simulators are dynamic group games where players take the roles of a starship bridge crew.
August 6, 2020
This week was dedicated to foundational parts of Thorium, like internationalization and automated tests.
August 5, 2020
New simulator controls with a new audience require a reimagining of some core concepts.
July 29, 2020
Thorium Nova is bridge simulator software reimagined, combining action and narrative for a truly exciting experience.
July 21, 2020