
Damage Reports have pushed the boundaries of what is possible with Thorium Nova.
October 23, 2025

Thorium Nova branched out of Thorium Classic to create a new, modern architecture for simulated flights. It's time for Classic and Nova to rejoin.
September 4, 2025

When designing Thorium Nova, these are the ideals, the North Stars, that guide our decisions.
July 10, 2025

Repairing ship systems in Thorium Nova will give crews more agency, give Flight Directors more power, and make the whole process more fun.
July 3, 2025

Alpha 19 is out, and a request for how repairs and damage control should work.
May 30, 2025

Flight Directors play an important role, right? But what is that role? How can the controls enable Flight directors do their job well?
May 8, 2025

After a short delay, Thorium Nova alpha 17 is ready for you to play!
March 27, 2025

I'm pausing releasing alphas, but hopefully for a good reason. I've improved the app bundling process so it will be much better in the long run.
February 7, 2025

Now witness the firepower of this fully armed and operational battle station.
October 24, 2024

Thorium Nova Alpha 14 is ready to go, with torpedos and more goodies
July 25, 2024

Thorium's celebrating its 8th birthday. Thanks for being part of the journey with us.
June 27, 2024

Torpedos are the primary way to damage ships. They work great at long-range, but it's possible for them to miss their targets.
May 30, 2024

Oops. I might be adding crafting to Thorium Nova
May 2, 2024

Thorium Nova will be switching from a fully 3D universe to a 2.5D universe like many of its fellow bridge sims.
March 6, 2024

Thorium Nova takes everything great about Timelines and expands the vision to make them fully automated. Here's how it does it.
October 5, 2023

If you wish to make an apple pie from scratch, you must first invent the universe.
July 19, 2023

Thorium Nova Alpha 11 is now available, with the new power grid implemented
April 27, 2023

The power grid takes a classic fixture of spaceship controls and expands it for more realism and exciting play styles.
March 23, 2023

This even-numbered Alpha release contains mostly bug fixes and enhancements.
February 23, 2023

Thorium Nova Alpha 9 delivers the beginnings of power grid simulation for ships.
February 8, 2023

This latest alpha of Thorium Nova focuses on improving and streamlining the existing experience.
January 19, 2023

The latest alpha of Thorium Nova is the culmination of 7 months of work, and includes over 30 features and bug fixes.
December 8, 2022

I'll be streaming my work on Thorium Nova starting September 14
September 8, 2022

A Thorium Nova first - the ship map is now working with cargo container management.
August 18, 2022

A new alpha means new goodies!
May 5, 2022

Alpha 5 is ready for testing.
April 20, 2022

Updates on development progress, and a call for artists.
April 7, 2022

We're making progress on defining ship systems and building out the deck map.
March 17, 2022

Join us for our regular Thorium Nova development meetings
February 24, 2022

Progress continues on building the station layouts.
December 2, 2021

Progress continues on discussions, including Flight Director controls and ship classifications. Also, there's a path to releasing the first alpha version.
November 4, 2021

How can we give Flight Directors godlike powers while keeping their controls simple and approachable for beginners?
November 3, 2021

Not a lot of code is being written, but there are many important discussions happening behind the scenes.
October 14, 2021

With a successful kickoff, the Thorium Nova open source project is now fully operational.
October 7, 2021

So, you want to contribute to Thorium Nova? Here's where to start.
September 30, 2021

Music is such an important part of every bridge simulation experience. That's why Thorium Nova will make it easy to play the right song at the right time.
July 8, 2021

Power distribution in Thorium Nova is going to look a lot different - and more like real-life power systems!
February 26, 2021

Adding search to navigation made me realize I need to change my focus.
February 25, 2021

An update on the new issue tracker.
February 24, 2021

Progress on the controls has slowed, as the new ThoriumSim.com has taken my attention.
February 17, 2021

How will autopilot work in Thorium Nova?
February 11, 2021

Transitioning between interstellar space and systems is now working.
February 10, 2021

Answers to several questions I've received over the past few weeks.
February 4, 2021

You can lock in a course, which means travel to solar systems is now possible.
February 3, 2021

We can now navigate to locations in interstellar space.
January 27, 2021

The Navigation screen allows the crew to create waypoints which they can use to set course.
January 20, 2021

Everything that could go wrong did go wrong. How will the crew get out of this mess?
December 18, 2020

The Flight Control station gets even more updates, with thruster and impulse engine control.
December 17, 2020

The crew is assigned to provide security during diplomatic negotiations. What could possibly go wrong?
December 16, 2020

Progress begins on the flight control station, including a built-in sensor grid, a significant departure from Thorium Classic.
December 15, 2020

We'll take a look at what makes a great mission briefing by exploring one of the missions Alex wrote.
December 9, 2020

Station complement generation, flight assignment, and theme creation
December 8, 2020

Work on speedy flight creation
November 25, 2020

Working on a seemingly simple feature has raised questions about what features are really necessary in Thorium Nova.
November 18, 2020

Spawning new ships from the Flight Director core.
November 17, 2020

Flight Directors should have a seamless, intuitive experience as they orchestrate ship movements through their star map core.
November 11, 2020

Zoom and drag select added to the Flight Director map
November 10, 2020

There are many interactive experiences which might be enjoyable, but none match the immersion that comes from a fully invested crew in a spaceship bridge simulation.
November 4, 2020

Work has begun on the overhead Flight Director map
November 3, 2020

This flight director has an appreciation
October 28, 2020

The 3D viewscreen is populated with planets and ships, and the ships can rotate to specific points in space.
October 27, 2020

Thorium Nova is taking bridge simulation far beyond just flying through space.
October 21, 2020

Autopilot and starting a new flight.
October 20, 2020

It's one thing to make a ship go; it's an entirely different thing to slow it down.
October 14, 2020

Slowing down and stopping.
October 13, 2020

Making a good experience for crews and Flight Directors alike takes more than just fancy spaceship simulator controls.
October 7, 2020

More work on the underlying simulations
October 6, 2020

How do computers talk to each other in multiplayer video games? And how does it work over the internet?
September 30, 2020

A quick look at the outfits config.
September 29, 2020

Distances and speeds worked in Thorium required making some nuanced decisions.
September 23, 2020

A short update, but work progresses.
September 22, 2020

If story is what makes Thorium Nova special, the background and setting have to be carefully considered.
September 16, 2020

While I've been doing some work on the backend of Thorium Nova, I wanted to see what would happen if I added a bunch of stars.
September 15, 2020

If story is what makes Thorium Nova special, the background and setting have to be carefully considered.
September 9, 2020

Finished up preliminary work on the starmap.
September 8, 2020

Thorium Classic has a lot to offer to the new ways Thorium Nova works.
September 2, 2020

Details on planets in the starmap and nebula backgrounds.
September 1, 2020

The starmap is the centerpiece of Thorium Nova and opens up infinite possibilities.
August 26, 2020

Details on planets in the starmap as well assorted answers.
August 25, 2020

Bridge simulators can play a unique role in teaching STEM principles to crews.
August 19, 2020

How systems are created, along with a helper in case you get lost.
August 18, 2020

Storyteller, elite technician, DJ with a god complex - that's what makes a Flight Director
August 12, 2020

This week saw the creation of some foundational aspects of the Starmap
August 11, 2020

Bridge Simulators are dynamic group games where players take the roles of a starship bridge crew.
August 6, 2020

This week was dedicated to foundational parts of Thorium, like internationalization and automated tests.
August 5, 2020

New simulator controls with a new audience require a reimagining of some core concepts.
July 29, 2020

Thorium Nova is bridge simulator software reimagined, combining action and narrative for a truly exciting experience.
July 21, 2020